Hey everyone, this is my latest project Beneath the Sea!
With this project I decided to try learning something new, and focusing on lighting and some composting. Lighting is something that I didn't learned to much about, and felt that it would be crucial to at least understand how lighting works to enhance a project. Similarly to lighting, compositing is something that I dabbled in very little, and over the course of this project have learned just how valuable having and understanding of Nuke is. I modeled all the assets in Maya, the chairs were sculpting on in Z-Brush, and all assets were textured using Substance Painter.
Beneath the Sea